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Welcome to TechKNOW Associates' Blazing Trails with Lewis and Clark page. This project was developed through a partnership between TechKNOW Associates and World Book Inc. To download a copy of the project, you will need a userid and password. Please go to the Terms of Use page for more information. TechKNOW Associates Corporation can provide expert, onsite staff development to insure that teachers and children fully implement this and other projects at a reasonable cost. We will train teachers in the classroom with their students, model lessons, and help them integrate technology into their curriculum through a project-based approach. Links sometimes change. If you come across a bad link, please email our web master at webmaster@techknowassociates.com New projects are being developed and added to our site on a regular basis. Visit often. |
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Blazing
Trails with Lewis and Clark
The above is an
excerpt from the project scenario that you can use to introduce Blazing
Trails with Lewis and Clark to your students. The scope of this
project is to involve your class in a simulation of the Lewis and Clark
Expedition. Students will learn content, research, language, and
critical thinking skills as they travel with Lewis and Clark to explore
the uncharted lands of the Louisiana Purchase. Blazing
Trails with Lewis and Clark is
based upon the historical inquiry model of instruction, which calls for
students to personalize history by conducting close, “meaningful”
inquiries into historic events. It capitalizes on the intrinsically
creative nature of upper elementary and middle school learners by
challenging them to learn about history through the creation of
products that demonstrate comprehension and higher-order thinking skills. Designed
for grades five through eight, Blazing
Trails with Lewis and Clark is an interdisciplinary learning
experience driven by the national standards of several disciplines
including social studies, geography, language arts, mathematics, and
the arts. The project includes a comprehensive introduction that
assesses and provides students with background knowledge, three
distinct but interrelated learning phases, and a culminating event in
which students present their work and demonstrate their learning. Phase
One: The Deal. Students will gain experience working with primary
source documents by translating select articles of the Louisiana
Purchase treaty into common English. They then will assume the roles of
European Americans or Native Americans, generate a pro- or
anti-Louisiana Purchase pamphlet, and engage in a debate. Finally,
students will reflect on their learning through a metacognitive journal
entry. Phase
Three: The People. Students will “experience” the Native
American nations of the Louisiana Purchase. They will research various
nations, producing a multimedia report that includes an “interview”
with a Native American and a representation of an “artifact.” As a
way of summarizing the project, students will publish books that
demonstrate their learning and the products that they have created. The Culminating Event: The Explorers Speak! The culminating event is an opportunity for students to celebrate their achievement by presenting and displaying their learning through multimedia and other technologies to an audience of their peers and other invited guests. To download a copy of this project, you will need a userid and password. Please go to the Terms of Use page for more information. If you have a userid and password, click here. |
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Copyright © 2002 [TechKNOW Associates Corporation]. All rights
reserved. Revised: March 09, 2005 . |